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Final position — White delivers mate

Queen's pawn game

Queen's Pawn Game: Mate in 6

White wins in 6 moves by checkmate. (Gedult - Deverrier, France 1973)

The moves

1.d4 d5 2.e4 dxe4 3.Nc3 c5 4.Bc4 Qxd4 5.Nd5 Qxc4 6.Nc7#
1.d4d5
2.e4dxe4
3.Nc3c5
4.Bc4Qxd4
5.Nd5Qxc4
6.Nc7#

How the Queen's Pawn Game: Mate in 6 works

The Queen's Pawn Game: Mate in 6 is a classic chess opening trap arising from the Queen's pawn game. In this line White delivers checkmate on move 6, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.d4 d5 2.e4 dxe4 3.Nc3 c5 4.Bc4 Qxd4 5.Nd5 Qxc4 6.Nc7#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Gedult - Deverrier, France 1973). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Queen's Pawn Game: Mate in 6 in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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