Final position — White delivers mate
Queen's Pawn Game: Mate in 6
White wins in 6 moves by checkmate. (Gedult - Deverrier, France 1973)
The moves
| 1. | d4 | d5 |
| 2. | e4 | dxe4 |
| 3. | Nc3 | c5 |
| 4. | Bc4 | Qxd4 |
| 5. | Nd5 | Qxc4 |
| 6. | Nc7# |
How the Queen's Pawn Game: Mate in 6 works
The Queen's Pawn Game: Mate in 6 is a classic chess opening trap arising from the Queen's pawn game. In this line White delivers checkmate on move 6, punishing a natural-looking but losing idea from Black.
The full sequence runs 1.d4 d5 2.e4 dxe4 3.Nc3 c5 4.Bc4 Qxd4 5.Nd5 Qxc4 6.Nc7#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Gedult - Deverrier, France 1973). Recognising it early lets you either spring it as White or sidestep it as Black.
Practice this trap move-by-move
Open the Queen's Pawn Game: Mate in 6 in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.