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Final position — White delivers mate

Queen's pawn game

Queen's Pawn Game: Back-Rank Mate (Wall–Millimaci)

White wins in 11 moves by checkmate. (Wall - Millimaci, California 1987)

The moves

1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Qxf3 Qxd4 6.Be3 Qb4 7.O-O-O e5 8.Nb5 Na6 9.Bg5 e4 10.Bxf6 exf3 11.Rd8#
1.d4d5
2.e4dxe4
3.Nc3Nf6
4.f3exf3
5.Qxf3Qxd4
6.Be3Qb4
7.O-O-Oe5
8.Nb5Na6
9.Bg5e4
10.Bxf6exf3
11.Rd8#

How the Queen's Pawn Game: Back-Rank Mate (Wall–Millimaci) works

The Queen's Pawn Game: Back-Rank Mate (Wall–Millimaci) is a classic chess opening trap arising from the Queen's pawn game. In this line White delivers checkmate on move 11, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Qxf3 Qxd4 6.Be3 Qb4 7.O-O-O e5 8.Nb5 Na6 9.Bg5 e4 10.Bxf6 exf3 11.Rd8#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Wall - Millimaci, California 1987). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Queen's Pawn Game: Back-Rank Mate (Wall–Millimaci) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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