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Final position — Black is winning

Queen's pawn game

Queen's Pawn Game: Wins a Pawn (Van Eijk–Carvalho)

Black wins in 11 moves with a decisive material gain. (Van Eijk - Carvalho, Internet 1996)

The moves

1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Qxf3 Qxd4 6.Be3 Qb4 7.O-O-O e5 8.Nb5 Na6 9.a3 Qe4 10.Qf2 Ng4 11.Bg5 f6
1.d4d5
2.e4dxe4
3.Nc3Nf6
4.f3exf3
5.Qxf3Qxd4
6.Be3Qb4
7.O-O-Oe5
8.Nb5Na6
9.a3Qe4
10.Qf2Ng4
11.Bg5f6

How the Queen's Pawn Game: Wins a Pawn (Van Eijk–Carvalho) works

The Queen's Pawn Game: Wins a Pawn (Van Eijk–Carvalho) is a classic chess opening trap arising from the Queen's pawn game. In this line Black wins decisive material by move 11, punishing a natural-looking but losing idea from White.

The full sequence runs 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Qxf3 Qxd4 6.Be3 Qb4 7.O-O-O e5 8.Nb5 Na6 9.a3 Qe4 10.Qf2 Ng4 11.Bg5 f6. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Van Eijk - Carvalho, Internet 1996). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the Queen's Pawn Game: Wins a Pawn (Van Eijk–Carvalho) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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