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Final position — White is winning

Blackmar-Diemer Gambit

Blackmar-Diemer Gambit: Black Queen Trap

White wins in 11 moves with a decisive material gain. (Wall - Corrie, Thailand 1974)

The moves

1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Qxf3 Qxd4 6.Be3 Qb4 7.O-O-O Bg4 8.Nb5 Na6 9.Qxb7 Rc8 10.Nxc7+ Nxc7 11.Qxb4
1.d4d5
2.e4dxe4
3.Nc3Nf6
4.f3exf3
5.Qxf3Qxd4
6.Be3Qb4
7.O-O-OBg4
8.Nb5Na6
9.Qxb7Rc8
10.Nxc7+Nxc7
11.Qxb4

How the Blackmar-Diemer Gambit: Black Queen Trap works

The Blackmar-Diemer Gambit: Black Queen Trap is a classic chess opening trap arising from the Blackmar-Diemer Gambit. In this line White wins decisive material by move 11, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Qxf3 Qxd4 6.Be3 Qb4 7.O-O-O Bg4 8.Nb5 Na6 9.Qxb7 Rc8 10.Nxc7+ Nxc7 11.Qxb4. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Wall - Corrie, Thailand 1974). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Blackmar-Diemer Gambit: Black Queen Trap in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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