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Final position — Black is winning

Alapin's Opening

Alapin's Opening: Knight Fork

Black wins in 10 moves with a decisive material gain. (Seibot - Luetz, St. Petersburg 1902)

The moves

1.e4 e5 2.Ne2 Nf6 3.f4 exf4 4.Nxf4 Nxe4 5.Qe2 Qe7 6.Nd5 Qe5 7.N1c3 c6 8.d4 Qf5 9.Nxe4 cxd5 10.Nd6+
1.e4e5
2.Ne2Nf6
3.f4exf4
4.Nxf4Nxe4
5.Qe2Qe7
6.Nd5Qe5
7.Nbc3c6
8.d4Qf5
9.Nxe4cxd5
10.Nd6+

How the Alapin's Opening: Knight Fork works

The Alapin's Opening: Knight Fork is a classic chess opening trap arising from the Alapin's Opening. In this line Black wins decisive material by move 10, punishing a natural-looking but losing idea from White.

The full sequence runs 1.e4 e5 2.Ne2 Nf6 3.f4 exf4 4.Nxf4 Nxe4 5.Qe2 Qe7 6.Nd5 Qe5 7.N1c3 c6 8.d4 Qf5 9.Nxe4 cxd5 10.Nd6+. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Seibot - Luetz, St. Petersburg 1902). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

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