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Final position — White delivers mate

Vienna Game

Trap 4 #2

White wins in 10 moves by checkmate. (Chess Traps - Trap 4 - C50 - https://lichess.org/@/Aras_Acikkol11)

The moves

1.e4 e5 2.Nc3 Nf6 3.Nf3 Nc6 4.Bc4 Bc5 5.d3 O-O 6.Ng5 h6 7.h4 hxg5 8.hxg5 Nh7 9.Qh5 g6 10.Qxh7#
1.e4e5
2.Nc3Nf6
3.Nf3Nc6
4.Bc4Bc5
5.d3O-O
6.Ng5h6
7.h4hxg5
8.hxg5Nh7
9.Qh5g6
10.Qxh7#

How the Trap 4 #2 works

The Trap 4 #2 is a classic chess opening trap arising from the Vienna Game. In this line White delivers checkmate on move 10, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nc3 Nf6 3.Nf3 Nc6 4.Bc4 Bc5 5.d3 O-O 6.Ng5 h6 7.h4 hxg5 8.hxg5 Nh7 9.Qh5 g6 10.Qxh7#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Chess Traps - Trap 4 - C50 - https://lichess.org/@/Aras_Acikkol11). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Trap 4 #2 in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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