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Final position — White is winning

English Opening

Pawn Running

White wins in 11 moves with a decisive material gain. (50 Opening Traps,Part 1 - Pawn Running - A34 - https://lichess.org/@/CHESSLUCAFD)

The moves

1.c4 c5 2.Nc3 b6 3.g3 Bb7 4.e4 e6 5.Bg2 Nf6 6.Nge2 Be7 7.O-O d6 8.e5 Bxg2 9.exf6 Bxf1 10.fxe7 Qxe7 11.Qxf1
1.c4c5
2.Nc3b6
3.g3Bb7
4.e4e6
5.Bg2Nf6
6.Nge2Be7
7.O-Od6
8.e5Bxg2
9.exf6Bxf1
10.fxe7Qxe7
11.Qxf1

How the Pawn Running works

The Pawn Running is a classic chess opening trap arising from the English Opening. In this line White wins decisive material by move 11, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.c4 c5 2.Nc3 b6 3.g3 Bb7 4.e4 e6 5.Bg2 Nf6 6.Nge2 Be7 7.O-O d6 8.e5 Bxg2 9.exf6 Bxf1 10.fxe7 Qxe7 11.Qxf1. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (50 Opening Traps,Part 1 - Pawn Running - A34 - https://lichess.org/@/CHESSLUCAFD). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Pawn Running in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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