Final position — Black is winning
Italian Game: Wins a Pawn (Fiorito–Terpstra)
Black wins in 8 moves with a decisive material gain. (Fiorito - Terpstra, 1990.??.??)
The moves
| 1. | e4 | e5 |
| 2. | Nf3 | Nc6 |
| 3. | Bc4 | Be7 |
| 4. | d4 | d6 |
| 5. | c3 | Nf6 |
| 6. | d5 | Nb8 |
| 7. | Be2 | Nxe4 |
| 8. | Qa4+ |
How the Italian Game: Wins a Pawn (Fiorito–Terpstra) works
The Italian Game: Wins a Pawn (Fiorito–Terpstra) is a classic chess opening trap arising from the Italian Game. In this line Black wins decisive material by move 8, punishing a natural-looking but losing idea from White.
The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.Bc4 Be7 4.d4 d6 5.c3 Nf6 6.d5 Nb8 7.Be2 Nxe4 8.Qa4+. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Fiorito - Terpstra, 1990.??.??). Recognising it early lets you either spring it as Black or sidestep it as White.
Practice this trap move-by-move
Open the Italian Game: Wins a Pawn (Fiorito–Terpstra) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.