Final position — White is winning
Wins a Pawn
White wins in 11 moves with a decisive material gain. (Myers - Meifert, 1955.??.??)
The moves
| 1. | Nc3 | d5 |
| 2. | e4 | dxe4 |
| 3. | Nxe4 | e5 |
| 4. | Nf3 | Bg4 |
| 5. | h3 | Bxf3 |
| 6. | Qxf3 | Be7 |
| 7. | Bc4 | Nh6 |
| 8. | d3 | g5 |
| 9. | Qh5 | Ng8 |
| 10. | Qxf7+ | Kd7 |
| 11. | Nc5+ |
How the Wins a Pawn works
The Wins a Pawn is a classic chess opening trap. In this line White wins decisive material by move 11, punishing a natural-looking but losing idea from Black.
The full sequence runs 1.Nc3 d5 2.e4 dxe4 3.Nxe4 e5 4.Nf3 Bg4 5.h3 Bxf3 6.Qxf3 Be7 7.Bc4 Nh6 8.d3 g5 9.Qh5 Ng8 10.Qxf7+ Kd7 11.Nc5+. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Myers - Meifert, 1955.??.??). Recognising it early lets you either spring it as White or sidestep it as Black.
Practice this trap move-by-move
Open the Wins a Pawn in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.