Final position — Black is winning
Caro-Kann Defence: Wins a Pawn (Spiel–Bramkamp)
Black wins in 8 moves with a decisive material gain. (Spiel - Bramkamp, 1991.??.??)
The moves
| 1. | e4 | c6 |
| 2. | c4 | d5 |
| 3. | cxd5 | cxd5 |
| 4. | exd5 | Nf6 |
| 5. | Bb5+ | Bd7 |
| 6. | Bc4 | Qc7 |
| 7. | Qb3 | b5 |
| 8. | d6 | Qxc4 |
How the Caro-Kann Defence: Wins a Pawn (Spiel–Bramkamp) works
The Caro-Kann Defence: Wins a Pawn (Spiel–Bramkamp) is a classic chess opening trap arising from the Caro-Kann Defence. In this line Black wins decisive material by move 8, punishing a natural-looking but losing idea from White.
The full sequence runs 1.e4 c6 2.c4 d5 3.cxd5 cxd5 4.exd5 Nf6 5.Bb5+ Bd7 6.Bc4 Qc7 7.Qb3 b5 8.d6 Qxc4. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Spiel - Bramkamp, 1991.??.??). Recognising it early lets you either spring it as Black or sidestep it as White.
Practice this trap move-by-move
Open the Caro-Kann Defence: Wins a Pawn (Spiel–Bramkamp) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.