abcdefgh

Final position — White is winning

Caro-Kann Defence

Caro-Kann Defence: Wins a Pawn

White wins in 6 moves with a decisive material gain. (Dubois - Coudray, Paris 1989)

The moves

1.e4 c6 2.c4 d5 3.cxd5 cxd5 4.exd5 Nf6 5.Qa4+ Qd7 6.Bb5
1.e4c6
2.c4d5
3.cxd5cxd5
4.exd5Nf6
5.Qa4+Qd7
6.Bb5

How the Caro-Kann Defence: Wins a Pawn works

The Caro-Kann Defence: Wins a Pawn is a classic chess opening trap arising from the Caro-Kann Defence. In this line White wins decisive material by move 6, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 c6 2.c4 d5 3.cxd5 cxd5 4.exd5 Nf6 5.Qa4+ Qd7 6.Bb5. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Dubois - Coudray, Paris 1989). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Caro-Kann Defence: Wins a Pawn in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

More Caro-Kann Defence traps

← Browse all chess traps